Progress
I then applied the template to a new material in Maya and used it as a guide to align the UVs. Afterwards I went back into Photoshop and created the textures below. These textures are all 90x90 pixels. I chose this size because a standard Minecraft block is 30x30x30 pixels.
I used the same template when creating the card textures. The cards are simple 2D planes with a masked texture applied.
I imported all of the textures into Unreal and created a master material.
After creating individual material instances for each block texture, I went to town building the island and cherry blossom tree.
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