Week10 - Super Mario World VR Prop Clean Pass


Old Lakitu (Left) - New Lakitu (Right)

I completely redid the proxy mesh for this model. I used the new shell as the base. The head and arms are subdivided cubes and likewise, the cloud is several subdivided cubes remeshed together. Overall I am much happier with this iteration and I think he's about ready to be sculpted.


Old Shell (Left) - New Shell (Right)

I completely redid the shell using several references of Koopa over the references of just the shell alone. The new reference posed the shell in different ways and was great for better locating the arm and leg holes. Going forward this shell will be the base for characters like Lakitu and the potential Dry Bones.


Shell UV

Old Lakitu's Camera (Left) - New Lakitu's Camera (Right)

Not much changed with this model, I just combined the meshes of the film wheels and the base connecting them to the camera.


Camera UV

Old Bo-bomb (Left) - New Bo-bomb (Right)

Most of the clean up for this model was combining parts of the mesh (mainly the key and feet) and then fixing any vertex issues. 


Bo-bomb UV

References

Perforce Proof

 

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