For this week I added more resolution to all of the models to get rid of any faceting in engine. I also did a second pass of the color texture, this time with ambient occlusion to give the objects more depth and help with the shadows. I adjusted the roughness for these textures to hopefully remove the plasticky look. I also did a first pass sculpt for the shell, I used the curvature map from this bake to give more depth to the lines on the shell.
Proof of Perforce |
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