For this final turn in I primarily worked on optimizing the game res models for the characters and props. I went through lowering poly counts and fixing some issues with the proxy character meshes. I redid all of the textures to add more detail with height & roughness grunge maps in order to better match the textures Noa made for the environment. I also spent time making a light demo which was used as a base for the final lighting of the scene.
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Bo-bomb - Tris: 7,256
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Coin - Tris: 1,840 |
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Shell - Tris: 3,444 |
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Camera - Tris: 5,836 |
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Lakitu - Tris: 14,440 |
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Dry Bones - Tris: 18,526 |
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Proof of Perforce |
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