Week12 - Complex Prop High Res ZBrush Meshing






Reference

9 comments:

  1. Very consistent detail. Looks like your wheels are clipping into the floor a bit.

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  2. I think the telescope part needs a little more love

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  3. This looks so good!! The only thing I noticed was the lack of texture detail on the scope on the top but otherwise it looks amazing!

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  4. You have really nice looking sculpting but you need to render it to make it show, make sure you have AO turned on, lessen and soften your shadows and blur them and turn on a sharpen filter to make it really pop.

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  5. Wow looking dope! Very well rounded spread of details and texture, going forward I would think about adding more secondary/tertiary details or give us a few more spots of extra deep textures. Also watch out for your subtools gelling together, but so far really good.

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  6. Looks good! For rendering, just missing the floor shadows. The staging looks good with the grasses and the cannonballs. Some of the edges around the models are a little rough, like for the telescope lens and the torus/ring in the front. Otherwise looks good.

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  7. Great work!! It has a great stylized look like your reference image. The scope on top of the cannon could have more details like the cannon.

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  8. Really high-quality work! the sculpt overall is looking a bit too soft. Maybe sharpen up some of the edges and define the shapes more.

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  9. Hey Jessica, I really love the trim dynamic details of the barrels of the cannon and your wood grain definition is really good. I would just recommend to focus more on the environment and add a little more detail on the cement blocks for the floor.

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