Game Res Render (Maya) |
Game Res Wireframe (Maya) |
Original UV Layout |
Texture Blockout (Substance Painter) |
Texture Atlas UV Setup |
RAM Base Texture Atlas (Photoshop) |
Simple Cell Shader will need to make the RAM SSS (Sub Shadow Surface) map and RAM ILM map to further this shader |
Weapon Guitar Project Schedule
Week 01 - Reference, Block out & Initial High Res Sculpt
Week 02 - High Res Adjustments, Game Res Model & UV (First Pass Texture)
Week 03 - Hand Painted Textures (based on research)
Week 04 - 2D Shader (based on research)
Research Project Schedule
(This schedule is subject to change according to research findings.)
Week 01 - Texture in Blender VS Substance Painter
Week 02 - Guilty Gear Shader Research
Week 03 - Hand Painted Textures
Week 04 - Putting it all together in Unreal
Concept Art by IdeaXu |
Resources
No comments:
Post a Comment