Demo of Shader being effected by Directional Light in Unreal
Cell Shader Material (utilizing BASE, SSS, ILM Maps) |
BASE Map with UV overlay |
BASE Map - SSS Map - ILM Map |
To create the SSS map I took the BASE map and merged it with a tint layer. |
After that I set the layer type to multiple, with the BASE map underneath to get the final SSS map. |
ILM Map Layers are made by Multiplying a base color (RGB) over layers of white, grey and black to create individual channels. Folder groups layer type is then set to Screen to get the final result. |
Weapon Guitar Project Schedule
Week 01 - Reference, Block out & Initial High Res Sculpt
Week 02 - High Res Adjustments, Game Res Model & UV (First Pass Texture)
Week 03 - Textures Maps & 2D Cell Shader (based on research)
Week 04 - Fixing Texture Maps & Lighting Scene
Research Project Schedule
(This schedule is subject to change according to research findings.)
Week 01 - Texture in Blender VS Substance Painter
Week 02 - Guilty Gear Shader Research
Week 03 - Texture Maps
Week 04 - Putting it all together in Unreal
Concept Art by IdeaXu |
Resources
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