Portfolio Focus
My current portfolio heavily focuses on organic character / creature models, so going into this project I knew I wanted to create a hard surface character.
- ATST Walker is one of the main hero assets of the project.
- To complete such a detailed model on schedule I used a mid poly work flow.
- After the initial proxy to get the sizing right in scene, I created a more detailed model which would double as my final game res. I did not do any sculpting in ZBrush for this character and instead focused on adding as much detail as possible in the textures.
- To increase the resolution of this model, I used two texture sets (one for the main body and another for the legs, which were mirrored).
- The goal of this project was to produce a realistic Star Wars scene, with the movie Rouge One heavily inspiring the location and final look of the project. As such I spent a ton of time with the detail work on the walker's textures.
- In the movies the walkers are pretty much a single shade of grey, so to add variety I added a gradient, layers of dirt, sand and wear n' tear on the joints, rust along the panels, and sun damage to try and break up the grey.
- Overall this project gave me a ton of practice with hard surface modeling and realistic texturing.
Rebellion Squad
No comments:
Post a Comment